![]() Read More Another amazing halfhack of ZM, and to be honest, this hack is in my top 3 for ZM hacks, right next to ES Mission and Operation Execution. If the guiding unknown item blocks are added back, then I'll update the score to 5/5. ![]() Unfortunately, due to this I can only give 4/5. This unfortunately means that the author has intentionally removed these blocks without realizing that doing so hurts the level design. ![]() Without them, these secret passages they subtly revealed had become very hard to find. Basically, the author has removed stuff that was present in order to prevent players from getting lost and these blocks subtly indicated where to go next after getting an unknown item. Once again I looked up a video and once again another block with weird symbols blocking the path, blocks that weren't present in the mod. I noticed that this was yet again happening right after having picked up a "unknown item". That's fine, I expect this from metroidvanias as old as this. There were times I got stuck with no idea what to do. Anyway, aside from all this there actually is one big problem I found. It's therefore best to just stick with the GBA controls and get used to them so that you're able to enjoy the other rom hacks. This is because other mods don't implement this ability and that means you'll have to painfully revert back to the GBA controls. The option to switch between SNES and GBA controls was really nice but sadly it is useless for anyone interested in playing other rom hacks for Zero mission. Overall playing this has been an exceptionally good experience, the level designs have been streamlined, there are lots of subtle QoL improvements all over. A few days ago I began to play it but then I remembered that there might be an improvement hack worth checking out and so here I am. Read More I had never played the original before.
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